Type alias PolylineMaterialOptions

PolylineMaterialOptions: BasePolylineMaterialOptions & {
    materialType: PolylineFlow;
    uniforms: SerializableUniformsMap[PolylineFlow];
} | BasePolylineMaterialOptions & {
    materialType: PolylineFlowAdaptive;
    uniforms: SerializableUniformsMap[PolylineFlowAdaptive];
} | BasePolylineMaterialOptions & {
    materialType: PolylineFlowMSDF;
    uniforms: SerializableUniformsMap[PolylineFlowMSDF];
} | BasePolylineMaterialOptions & {
    materialType: MSDFStatic;
    uniforms: SerializableUniformsMap[MSDFStatic];
} | BasePolylineMaterialOptions & {
    materialType: PolylineFlowPoint;
    uniforms: SerializableUniformsMap[PolylineFlowPoint];
} | BasePolylineMaterialOptions & {
    materialType: ConvectionPoint;
    uniforms: SerializableUniformsMap[ConvectionPoint];
} | BasePolylineMaterialOptions & {
    materialType: PolylineArrow;
    uniforms: SerializableUniformsMap[PolylineArrow];
} | BasePolylineMaterialOptions & {
    materialType: PolylineDash;
    uniforms: {
        color?: string;
        dashPattern?: number;
    };
} | BasePolylineMaterialOptions & {
    materialType: PolylineDashConvection;
    uniforms: SerializableUniformsMap[PolylineDashConvection];
} | BasePolylineMaterialOptions & {
    materialType: PolylineDashSlider;
    uniforms: SerializableUniformsMap[PolylineDashSlider];
} | BasePolylineMaterialOptions & {
    materialType: PolylineDashFlow;
    uniforms: SerializableUniformsMap[PolylineDashFlow];
} | BasePolylineMaterialOptions & {
    materialType: EllipsoidScan;
    uniforms: SerializableUniformsMap[EllipsoidScan];
} | BasePolylineMaterialOptions & {
    materialType: EllipsoidElectric;
    uniforms: SerializableUniformsMap[EllipsoidElectric];
} | BasePolylineMaterialOptions & {
    materialType: EllipsoidSpiral;
    uniforms: SerializableUniformsMap[EllipsoidSpiral];
} | BasePolylineMaterialOptions & {
    materialType: EllipsoidWave;
    uniforms: SerializableUniformsMap[EllipsoidWave];
} | BasePolylineMaterialOptions & {
    materialType: DynamicWall;
    uniforms: SerializableUniformsMap[DynamicWall];
} | BasePolylineMaterialOptions & {
    materialType: CircleRipple;
    uniforms: SerializableUniformsMap[CircleRipple];
} | BasePolylineMaterialOptions & {
    materialType: SolidColor;
    uniforms: {};
}